Larian Studios Clarifies Its Application of Machine Learning for Upcoming Divinity
The studio behind acclaimed role-playing games like Baldur's Gate 3 and Divinity: Original Sin recently teased its upcoming project, creating a wave of excitement within the player base. However, follow-up statements from the company's lead designer have introduced nuance to the narrative, touching on the developer's stance toward generative artificial intelligence.
A Tool for Ideation, Not Replacement
In a new message, the studio's founder detailed that the developer is utilizing generative AI for certain ancillary functions. These encompass fleshing out pitch decks, producing early-stage concept art, and drafting temporary copy.
Importantly, Vincke emphasized that the final material in the game will be crafted solely by actual artists. "We are writing every line in-house," he stated.
We are constantly growing our pool of concept artists and are currently putting together narrative groups.
As visual development is being specifically referenced — we presently have 23 concept artists and have roles to fill for more artists.
Each initiative we do is additive and aimed at enabling creatives to spend greater focus on making content.
Any ML tool implemented properly is supplementary to a developer's workflow, not a substitute for their talent.
Tempering Reactions with Clear Intent
The admission of using AI initially generated unease among a segment of the community. In reply, Vincke offered more detail on social media.
"Our team utilizes AI tools to explore references, in the same way we use the internet and reference books," he explained. "During the very early planning process we use it as a rough outline for composition which we then replace with authentic artwork."
He continued, "Larian brings on artists for their unique talent, not for their ability to execute what a algorithm proposes."
Focused Uses for Machine Learning
Vincke had in the past detailed the company's practical strategy to this technology, grouping its use into three main functions:
- Streamlining Repetitive Work: This encompasses motion capture cleaning, dialogue cleanup, and technical processes like adjusting assets for various species.
- Accelerated Iteration: Using systems to quickly build simple mock-ups of scenarios to experiment with concepts before full development.
- Future Potential for Gameplay: Exploring how AI could eventually create innovative gameplay, particularly in managing dynamic reactions in a complex RPG.
He explicitly noted that central narrative areas — including visual art — are are in no way fields where the team is replacing creative talent. Conversely, Larian is expanding its staff in these exact roles.
"Our studio is neither releasing a game with machine-made assets, nor planning on reducing staff to replace them with AI," Vincke stated definitively.